![]() ![]() If one of the two armies is in a position that gives it an advantage over the opponent, it will have to be marked. Longer-lived units such as elves, vampires, dwarves or professional warriors usually have a high experience. A peasant who has survived several battles already knows better than an initiate what he will face. This also applies if the majority of the units have already survived other battles. If they have been trained by instructors and masters for combat, they will have a Medium experience. If the majority of the units have never fought and have never been trained in the art of war, they will have a low morale (peasants, merchants, slaves, etc.). Experience: It is the martial and battle discipline of the soldiers. If an army is depleted by many defeats, has few supplies or have no faith in their leader, they may not follow orders and this would be reflected in this paramete r. Undead, constructs, stubborn monsters or indefatigable warriors usually have High morale. Therefore, a well-trained professional army in perfect condition may have a Medium morale, but if they are fighters who would rather die than retreat they will have a High morale. On the one hand the majority bravery that the soldiers of the army have, on the other hand the capacity to execute the orders of their general, and finally how tired they are. Therefore, the number of soldiers is the total number of troops regardless of their sizes or roles. This means that it does not matter if an army is composed of 1000 foot soldiers or 500 soldiers, 250 knights, 200 projectiles, 25 giants, 20 catapults and 5 dragoons in both cases the number of soldiers will be 1000. Number of soldiers: The number of soldiers is the total number of effective units. What each of them means and how to use them will be shown below: To use this simulator, just set the parameters and press the " Simulate" button. This simulator is based on both qualitative and quantitative aspects, and by means of algorithms will decide who is the winner of the encounter, what casualties they have had and what can happen next. If you already have an army created, it is enough to indicate how many soldiers it has and what qualities. It is fully compatible with this simulator, providing all the necessary fields. To create an army you can access the army builder module. ![]() When the battle is resolved the players will have actively participated in the outcome in a fair and impartial way for the Game Master (this will also avoid possible anger on the part of the players if the resolution of the battle is made at the discretion and personal criteria of the Game Master). ![]() If the players succeed, resolving the battle will remove this factor from the simulator and will not count. Fortress, Sorcery, Monsters, Artillery or any other) and embark on a mission (either stealthily before the battle or in the heat of combat) and try to liquidate that threat. To do this, players will have to choose an enemy factor (e.g. The outcome of a battle will be defined by the simulator, however, if players participate in the contest they can try to tip the balance in their favor. In addition, this simulator also helps to resolve large battles where players are involved, because no matter how powerful they are, an army of thousands of enemies could kill even the most powerful wizard if he is very lucky or is accompanied by magic items that counteract it. If an army of wild orcs takes control of the kingdom (after winning a battle), it is very likely that looting will be frequent, that food will stop reaching the big cities and that fear will be evident everywhere. One kingdom invading another can have an impact on the players' story. With this simulator you will be able to resolve battles in a totally impartial way, thus developing the history of kingdoms and resolving conflicts between nations as they did in the Middle Ages. However, the military section and disputes over land, intrigues, revenge and ambitions are the order of the day. What good can something like this do? The economy, society and environments are fundamental parts of any story to bring it to life and make it more immersive for players. This tool helps to resolve battles when two armies face each other face to face. This is the battle simulator for medieval fantasy role-playing games. ![]()
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